If you try to interact with someone and turn away from them quickly (not 100% sure on the order), the game crashes. The error in the browser console says:
Uncaught RuntimeError: null function or function signature mismatch at Passenger_ShowSpeechBubble_mB6AC16499C86E93F17B0BB4BBA7DCA3ED5DFBB98 (Builds.wasm.br:0xd8e74) at PlayerController_Response_PleaseLeave_m3E185E841828416F0433C8B0F4EA20FE83DF9045 (Builds.wasm.br:0x8b58c1) at PlayerController_PlayerDialogue_CommandGiven_m412838803F7A868C62A152C07BCE63847DC03544 (Builds.wasm.br:0xfde256) at XRDisplaySubsystem_InvokeDisplayFocusChanged_m57036DB43BB9F6BF12AADC268AC47D190378BE56 (Builds.wasm.br:0x3eb330) at ResponseButton_Button_OnClick_mE88354EB01253ABFFBEDF027D2493623AD0747EB (Builds.wasm.br:0xf355cf) at InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4 (Builds.wasm.br:0xa5400) at UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (Builds.wasm.br:0x21120b) at Button_Press_mEF76F32CD5C01C1D8B00B80BDFC0C6CEEEF2C993 (Builds.wasm.br:0x52d957) at Button_OnSubmit_m700E3D529DEE2FB6214BD698C61A3C7CDA08F0A8 (Builds.wasm.br:0x1335d9d) at InterfaceActionInvoker1<identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>::Invoke(html-classic.itch.zone/html/14549151/Builds/unsigned short, Il2CppClass*, Il2CppObject*, Identity_t382AEDDF15E6ECE540A5A2F4EC722C9E91D89F02*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecuteEvents_Execute_m6CE7DBF76F4858C3014295BB2EBBAD768EF5992E (Builds.wasm.br:0x11b95a0) at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA_OpenInst(html-classic.itch.zone/html/14549151/Builds/KeyGeneratedEventHandler_t5EDD824AAD4D47A4C32E693596793AB83DB84107*, Il2CppObject*, EventArgs_t37273F03EAC87217701DD431B190FBD84AD7C377*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA (Builds.wasm.br:0x86163) at dynCall_viiii (Builds.wasm.br:0xc92dd9) at invoke_viiii (Builds.framework.js.br:3:389295) at ExecuteEvents_Execute_TisRuntimeObject_mDC4455B743BE4A6BA46DD741D0E0AB150FF1209A_gshared (Builds.wasm.br:0x9c2328) at ExecuteEvents_Execute_TisIDeselectHandler_t1DAC043FE4AC6C9BD4E0128AD5CAC1C84F4AF661_mF5887E085CDF21C7E46BCDEDDFAE8DAB8D6B2308(html-classic.itch.zone/html/14549151/Builds/GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, BaseEventData_tE03A848325C0AE8E76C6CA15FD86395EBF83364F*, EventFunction_1_t761440E218DEDDDF4267213CA0E8B1C52C858690*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at StandaloneInputModule_SendSubmitEventToSelectedObject_m7121ACC09ABA46FF5CDDEAE7B26507BE06A2953F (Builds.wasm.br:0x7f3fd4) at StandaloneInputModule_Process_mBD949CC45BBCAB5A0FAF5E24F3BB4C3B22FF3E81 (Builds.wasm.br:0xe783ac) at EventSystem_Update_m9D0AC1A7236F0DA1CCA0A8FFE0D8D33D960D433C (Builds.wasm.br:0x11bbc07) at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(html-classic.itch.zone/html/14549151/Builds/void (*)(), MethodInfo const*, void*, void**, void*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at il2cpp::vm::Runtime::InvokeWithThrow(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_iiii (Builds.wasm.br:0xc93d68) at invoke_iiii (Builds.framework.js.br:3:389126) at il2cpp::vm::Runtime::Invoke(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**, Il2CppException**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at il2cpp_runtime_invoke (Builds.wasm.br:0x671bb6) at ScriptingInvocation::Invoke(html-classic.itch.zone/html/14549151/Builds/ScriptingExceptionPtr*, bool) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MonoBehaviour::CallUpdateMethod(html-classic.itch.zone/html/14549151/Builds/int) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MonoBehaviour::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at BehaviourManager::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at InitPlayerLoopCallbacks(html-classic.itch.zone/html/14549151/Builds/)::UpdateScriptRunBehaviourUpdateRegistrator::Forward() (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MainLoop(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_v (Builds.wasm.br:0xc93750) at Builds.framework.js.br:3:28632 at _JS_CallAsLongAsNoExceptionsSeen (Builds.framework.js.br:3:28647) at UpdateUnityFrame(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_v (Builds.wasm.br:0xc93750) at browserIterationFunc (Builds.framework.js.br:3:218791) at callUserCallback (Builds.framework.js.br:3:172042) at Object.runIter (Builds.framework.js.br:3:173302) at Browser_mainLoop_runner (Builds.framework.js.br:3:171577)</identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>
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Comments
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Found a bug in the web version:
Sorry didn't notice this comment! Thanks for the crash log! We're actually polishing it up a bit at the moment so I'll try to reproduce it
Nice game, man! We had to use a notebook to keep track of stuff. I want more!
Thank you! We're really happy with it! We made it for the GMTK Game Jam so there's plenty we didn't get to.
Maybe if we find time we can fix it all up and maybe even expand it!