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LOVE this game oh my god. went straight to my favorites folder. 

currently stuck on level 2, ive done everything but the awkward man (if something is to be done with him) and the review. i think i need to do the awkard man to pass but i dont have the info i need yet rip. any hints?

(1 edit) (+1)

idk what i'm doing wrong, i literally cant get past level 2
but what a cool game!

Hi there!

Love the game, that's why I came back for it.

I remember the game jam version (without level sections); is it still available somewhere?

You did a really beautiful thing here, keep it up!

Glad you like the game! We're still deving it (slowly). Third level should be available soon!


In the downloads there is a file called "GMTK 2025 [Project as Submitted to GMTK].zip "

Assuming I haven't broken anything that's the version we submitted to the jam. There isn't a web version of that at the moment I'm afraid. 

Thanks a lot! :)

i cant move at all after first level

(+1)

Ah! That's not great! I'll take a look into this as soon as I can! Thanks for letting me know!

thx this game is great and i love to play it you realy a talented person

I have found time to play it and now understand the issue properly! I was not meant to include that level select screen yet as only the first level currently works! My bad! Don't tell the artist you found the level select screen! :P

okay thx soooo will next levels come this year? i get the pice of art takes time so do what you gotta do man i alredy love this game

(+1)

I'm hoping to get started on the second level soon! In my optimistic dreams the whole game will be done by the end of the year :)

hey, theres a bug on the 2nd level (i think its a bug, i might be doing something wrong) but i cant move at all. Character is stuck in that cutscene pose. (For context, im playing on chrome so idk if this is just a bug for me)

might be the first, i dont know

Thanks for letting me know! I have been testing on Firefox so maybe I've missed something :D

(+2)

Found a bug in the web version:

  • If you try to interact with someone and turn away from them quickly (not 100% sure on the order), the game crashes. The error in the browser console says:
Uncaught RuntimeError: null function or function signature mismatch     at Passenger_ShowSpeechBubble_mB6AC16499C86E93F17B0BB4BBA7DCA3ED5DFBB98 (Builds.wasm.br:0xd8e74)     at PlayerController_Response_PleaseLeave_m3E185E841828416F0433C8B0F4EA20FE83DF9045 (Builds.wasm.br:0x8b58c1)     at PlayerController_PlayerDialogue_CommandGiven_m412838803F7A868C62A152C07BCE63847DC03544 (Builds.wasm.br:0xfde256)     at XRDisplaySubsystem_InvokeDisplayFocusChanged_m57036DB43BB9F6BF12AADC268AC47D190378BE56 (Builds.wasm.br:0x3eb330)     at ResponseButton_Button_OnClick_mE88354EB01253ABFFBEDF027D2493623AD0747EB (Builds.wasm.br:0xf355cf)     at InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4 (Builds.wasm.br:0xa5400)     at UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (Builds.wasm.br:0x21120b)     at Button_Press_mEF76F32CD5C01C1D8B00B80BDFC0C6CEEEF2C993 (Builds.wasm.br:0x52d957)     at Button_OnSubmit_m700E3D529DEE2FB6214BD698C61A3C7CDA08F0A8 (Builds.wasm.br:0x1335d9d)     at InterfaceActionInvoker1<identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>::Invoke(html-classic.itch.zone/html/14549151/Builds/unsigned short, Il2CppClass*, Il2CppObject*, Identity_t382AEDDF15E6ECE540A5A2F4EC722C9E91D89F02*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at ExecuteEvents_Execute_m6CE7DBF76F4858C3014295BB2EBBAD768EF5992E (Builds.wasm.br:0x11b95a0)     at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA_OpenInst(html-classic.itch.zone/html/14549151/Builds/KeyGeneratedEventHandler_t5EDD824AAD4D47A4C32E693596793AB83DB84107*, Il2CppObject*, EventArgs_t37273F03EAC87217701DD431B190FBD84AD7C377*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA (Builds.wasm.br:0x86163)     at dynCall_viiii (Builds.wasm.br:0xc92dd9)     at invoke_viiii (Builds.framework.js.br:3:389295)     at ExecuteEvents_Execute_TisRuntimeObject_mDC4455B743BE4A6BA46DD741D0E0AB150FF1209A_gshared (Builds.wasm.br:0x9c2328)     at ExecuteEvents_Execute_TisIDeselectHandler_t1DAC043FE4AC6C9BD4E0128AD5CAC1C84F4AF661_mF5887E085CDF21C7E46BCDEDDFAE8DAB8D6B2308(html-classic.itch.zone/html/14549151/Builds/GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, BaseEventData_tE03A848325C0AE8E76C6CA15FD86395EBF83364F*, EventFunction_1_t761440E218DEDDDF4267213CA0E8B1C52C858690*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at StandaloneInputModule_SendSubmitEventToSelectedObject_m7121ACC09ABA46FF5CDDEAE7B26507BE06A2953F (Builds.wasm.br:0x7f3fd4)     at StandaloneInputModule_Process_mBD949CC45BBCAB5A0FAF5E24F3BB4C3B22FF3E81 (Builds.wasm.br:0xe783ac)     at EventSystem_Update_m9D0AC1A7236F0DA1CCA0A8FFE0D8D33D960D433C (Builds.wasm.br:0x11bbc07)     at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(html-classic.itch.zone/html/14549151/Builds/void (*)(), MethodInfo const*, void*, void**, void*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at il2cpp::vm::Runtime::InvokeWithThrow(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at dynCall_iiii (Builds.wasm.br:0xc93d68)     at invoke_iiii (Builds.framework.js.br:3:389126)     at il2cpp::vm::Runtime::Invoke(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**, Il2CppException**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at il2cpp_runtime_invoke (Builds.wasm.br:0x671bb6)     at ScriptingInvocation::Invoke(html-classic.itch.zone/html/14549151/Builds/ScriptingExceptionPtr*, bool) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at MonoBehaviour::CallUpdateMethod(html-classic.itch.zone/html/14549151/Builds/int) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at MonoBehaviour::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at BehaviourManager::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at InitPlayerLoopCallbacks(html-classic.itch.zone/html/14549151/Builds/)::UpdateScriptRunBehaviourUpdateRegistrator::Forward() (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at MainLoop(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at dynCall_v (Builds.wasm.br:0xc93750)     at Builds.framework.js.br:3:28632     at _JS_CallAsLongAsNoExceptionsSeen (Builds.framework.js.br:3:28647)     at UpdateUnityFrame(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br)     at dynCall_v (Builds.wasm.br:0xc93750)     at browserIterationFunc (Builds.framework.js.br:3:218791)     at callUserCallback (Builds.framework.js.br:3:172042)     at Object.runIter (Builds.framework.js.br:3:173302)     at Browser_mainLoop_runner (Builds.framework.js.br:3:171577)</identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>
(+1)

Sorry didn't notice this comment! Thanks for the crash log! We're actually polishing it up a bit at the moment so I'll try to reproduce it

(+2)

Nice game, man! We had to use a notebook to keep track of stuff.  I want more!

(+3)

Thank you! We're really happy with it! We made it for the GMTK Game Jam so there's plenty we didn't get to. 

Maybe if we find time we can fix it all up and maybe even expand it!